Introduction Rendering is a crucial process in any 3D animation or VFX project. Picking the right technology and anticipating trends requires a good understanding of the topic. We decided to write a serie of blog article, which will introduce bit by bit, with a growing difficulty level, all there is to know about rendering. Numerical … Continue reading The Rendering Equation Explained
Moon and Mars Colonization: Interview with Rod Pyle
(Interview performed in September 2016 for Exospace company, a satellite images visualization startup) - First of all, could you quickly introduce yourself? How and when did you catch the space bug? I was born at the dawn of the space age, and as an adolescent watched as great missions of lunar exploration thundered out of … Continue reading Moon and Mars Colonization: Interview with Rod Pyle
SSTL Lunar Communications Project: Interview with Jonathan Friend
(Interview performed in September 2016 for Exospace company, a satellite images visualization startup) SSTL, a pioneer in small satellite technology, recently unveiled a project about a commercial data relay for moon missions. Exospace had the opportunity to chat with Jonathan Friend, Mission Concepts Engineer at SSTL, on the company's plans to develop smallsat infrastructure for … Continue reading SSTL Lunar Communications Project: Interview with Jonathan Friend
ESA Copernicus: Interview with Guido Levrini
(Interview performed in July 2016 for Exospace company, a satellite images visualization startup) Exospace contacted Guido Levrini, ESA Copernicus Space Segment Programme Manager, to get insights on Copernicus programme initialization and operations phases. - First, could you quickly introduce yourself? How long have you been working for ESA? How did you get into space industry? … Continue reading ESA Copernicus: Interview with Guido Levrini
Cracking Cloud Rendering in the Real World
(Article in July 2015 for Seekscale company, a cloud rendering startup) Studios Need Ever More Render Power VFX and 3D animation studios computing power needs keep growing, year after year. Visual effects are everywhere, 3D is spreading like wildfire, and studios render farms struggle to keep pace. Many studios are accustomed to renting physical servers … Continue reading Cracking Cloud Rendering in the Real World
Realistic Landscape Rendering with Terragen
(Interview performed in March 2015 for Seekscale company, a cloud rendering startup) In our permanent quest to understand today's rendering landscape, we decided to focus today on realistic landscapes rendering, and interviewed Matt Fairclough, founder of Planetside Software, the company behind Terragen, one of the reference softwares to generate and render realistic landscapes. Terragen was … Continue reading Realistic Landscape Rendering with Terragen
Rendering optimization : a peek at Umbra3D technology
(Interview performed in March 2015 for Seekscale company, a cloud rendering startup) We are regularly looking for interesting technologies, and we recently came across Umbra, a middleware initially designed for occlusion optimization, which turns out to be evolving in a rendering optimization platform, with content streaming and cloud delocalization available, where geometry topology is analyzed … Continue reading Rendering optimization : a peek at Umbra3D technology
Supervising Guardians of the Galaxy VFX
(Interview performed in February 2015 for Seekscale company, a cloud rendering startup) Let's face it: just like Peter Quill ship under blacklight, a blockbuster VFX pipeline can look like Jackson Pollock painting. In addition to great punchlines and awesome characters, Guardians of the Galaxy is also one of the most ambitious movies to date in … Continue reading Supervising Guardians of the Galaxy VFX
CPU vs GPU: A Discussion about Hardware Acceleration and Rendering
(Interview of Prof. Dr. Philipp Slusallek, accomplished scientist and veteran from the computer graphics field, performed in January 2015 for Seekscale company, a cloud rendering startup) Hardware acceleration is hot in rendering industry right now, and while people still try to figure out how to split workloads between CPUs and GPUs, FPGAs are quickly rising. … Continue reading CPU vs GPU: A Discussion about Hardware Acceleration and Rendering
Rendering Game of Thrones for the Oculus Rift
(Interview performed in January 2015 for Seekscale company, a cloud rendering startup) Game of Thrones is all the rage lately, so is the Oculus Rift, so when Framestore and Relevent put up a show where fans could experience Westeros with the Oculus Rift, the buzz skyrocketed. As it turned out, there was a real-time render … Continue reading Rendering Game of Thrones for the Oculus Rift









