CPU vs GPU: A Discussion about Hardware Acceleration and Rendering

(Interview of Prof. Dr. Philipp Slusallek, accomplished scientist and veteran from the computer graphics field, performed in January 2015 for Seekscale company, a cloud rendering startup) Hardware acceleration is hot in rendering industry right now, and while people still try to figure out how to split workloads between CPUs and GPUs, FPGAs are quickly rising. … Continue reading CPU vs GPU: A Discussion about Hardware Acceleration and Rendering

Rendering Game of Thrones for the Oculus Rift

(Interview performed in January 2015 for Seekscale company, a cloud rendering startup) Game of Thrones is all the rage lately, so is the Oculus Rift, so when Framestore and Relevent put up a show where fans could experience Westeros with the Oculus Rift, the buzz skyrocketed. As it turned out, there was a real-time render … Continue reading Rendering Game of Thrones for the Oculus Rift