(Interview performed in March 2015 for Seekscale company, a cloud rendering startup) In our permanent quest to understand today's rendering landscape, we decided to focus today on realistic landscapes rendering, and interviewed Matt Fairclough, founder of Planetside Software, the company behind Terragen, one of the reference softwares to generate and render realistic landscapes. Terragen was … Continue reading Realistic Landscape Rendering with Terragen
Month: March 2015
Rendering optimization : a peek at Umbra3D technology
(Interview performed in March 2015 for Seekscale company, a cloud rendering startup) We are regularly looking for interesting technologies, and we recently came across Umbra, a middleware initially designed for occlusion optimization, which turns out to be evolving in a rendering optimization platform, with content streaming and cloud delocalization available, where geometry topology is analyzed … Continue reading Rendering optimization : a peek at Umbra3D technology