Rendering Game of Thrones for the Oculus Rift

(Interview performed in January 2015 for Seekscale company, a cloud rendering startup) Game of Thrones is all the rage lately, so is the Oculus Rift, so when Framestore and Relevent put up a show where fans could experience Westeros with the Oculus Rift, the buzz skyrocketed. As it turned out, there was a real-time render … Continue reading Rendering Game of Thrones for the Oculus Rift

The VFX Platform: Interview with Nick Cannon from MPC

(Interview performed in October 2014 for Seekscale company, a cloud rendering startup) Linux has been the main OS for VFX studios since the end of the 90’s, and whether you’re an old Linux old-timer or you’re considering it for your pipeline, one of the main concerns are always dependencies and interoperability. Similarly to the VESTECH … Continue reading The VFX Platform: Interview with Nick Cannon from MPC